To ascend, I had no choice but to create games

Chapter 96 - 91 Official Release (Four Updates) !



Chapter 96 - 91 Official Release (Four Updates) !

Chapter 96: Chapter 91 Official Release (Four Updates) !

Even though it was time for the award ceremony, they were still chatting and laughing.

Every year, the Comic and Game Expo would present various game awards, including Best Music, Best Graphics, and the most coveted of all, Best Game.

The prestige of these awards wasn’t particularly high. In previous years, sponsoring the organizers could pretty much guarantee an award for any game with a bright spot.

However, this year, everyone knew that one award could not possibly go to anyone else.

That was the Best Game Award.

This award was the pride of the Comic and Game Expo. While other awards could be tainted by commercialism, this one could not.

After announcing the various subcategories, the person in charge of the event picked up a small card and said helplessly to everyone, “Usually, I would play coy and tease you a bit. I really enjoy this process – it’s like the vinegar I came to eat with my dumplings.”

After a pause, he sighed, “This year, well, everyone already knows the results. There’s no point in playing coy, so let’s just skip to the end. Mr. Fang Cheng, congratulations. Your game ‘Healer’ has shown us the proper way to unfold a VR game and the limitless possibilities of VR gaming. With impeccable integration of console performance and in-game environment, the only flaw of ‘Healer’ is that it leaves us with too little time to play.”

Amidst applause from the crowd of industry giants, Fang Cheng stood up, nodded to those around him, and then made his way to the podium.

He took the gold-plated trophy and shook hands with the host to express his gratitude.

Knowing he had to give an acceptance speech, Fang Cheng smiled and said, “Sorry, I might not have much insight to share. I still don’t really understand why games are fun, but I will continue striving towards making them enjoyable.”

“Abrief speech, but I quite like it,” the host nodded. “Congratulations again to Mr. Fang, and thank you for the enjoyment he’s brought us over the last few days.”

After the predictable award ceremony, Fang Cheng accepted an interview with the reporters, concluding his four-day trip to Mo City.

That evening, the team from Fang Cheng Studio took a flight back to Rong City with the VR integrated machines they had acquired, along with a wealth of player feedback, ready to make targeted improvements at the company.

When Fang Cheng returned to Rong City on Friday night and rested over the weekend, he found that the previously vacant first floor had already begun to be occupied as he walked towards the studio on Monday.

Workers were moving goods, employees were organizing computers, and the person directing the work looked familiar—it was Gao Tianyun, the CEO of Kirin Industry he had met in Mo City.

As Fang Cheng observed him, Gao Tianyun also felt Fang Cheng’s gaze and immediately approached him, saying, “Mr. Fang, what a coincidence.”

“...Do you think I’m that easy to fool?”

The release date for “The Healer” was finally set.

The associated gameplay was revealed one by one, and the collaboration with Kirin Industry was confirmed; the studio’s five games not only had standard versions but also VR versions, an arrangement that immediately sparked heated discussions among players.

Some players expressed disbelief, as VR adaptation is not such a simple task.

The VR version of “Biohazard 4,” although very successful, required substantial changes, lowering its difficulty level.

The VR versions of many other games, however, ended up being a tragedy, as, without sufficient technical prowess, a game’s VR version could encounter all sorts of bizarre problems, further driving up the cost of the game.

Thus, there was another surge of online discussion regarding Fang Cheng Studio’s arrangements.

On one hand, some thought Mr. Fang’s approach was a misstep, biting off more than he could chew.

On the other hand, some argued that “The Healer” had already proven the studio’s capabilities, and that Fang Cheng must have had his own considerations; we players shouldn’t worry about anything else, just play the games.

Although both sides were fans of Fang Cheng Studio, they clashed again due to differing philosophies, highlighting the diversity of players once more.

But regardless of the players’ opinions, at the end of October, “The Healer” went live.

Upon release, the download count on the Steam platform shattered the two million mark. The flat price of 128 not only didn’t deter the enthusiasm of the players but instilled in them even more confidence in the quality of the game.

Game journalist Chen Rang also purchased and downloaded the game at the earliest opportunity, eagerly awaiting what was to come.

With the official launch, Fang Cheng Studio stated that only a portion of the data would carry over, but it was not disclosed which parts would be inherited.

Chen Rang had no interest in the accumulated merits from before, he was only interested in one character, that was Mukuai.

During the time away from the game, he reminisced daily about Mukuai in the game, then realized he had actually developed feelings for a virtual character.

Every Mukuai was unique, they were the envoys of Heavenly Tao, responsible for assisting the healers in curing the entire world and protecting the Human Clan living there.

If possible, Chen Rang hoped that his Mukuai could be passed down, even if she had forgotten him, that didn’t matter.

His Mukuai was a gluttonous, somewhat cheerful girl. He still hoped to explore the world of “The Healer” with her, to see the vast and limitless lands together.

When the game was fully installed, Chen Rang, sitting in the VR integration chamber, took a deep breath and put on the helmet.


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