Chapter 477.5: Aliandra – Status Sheet
Chapter 477.5: Aliandra – Status Sheet
- Arcane Insight – level 97 (+4)You can see mana.
Domain: Your domain is always in range.
Mana: Dismantle or dispel an existing magical construct, formation, or effect, provided you understand it.
Mana: If you recognize and fully understand an in-progress magical spell, you can create an arcane magic counter-formation to disrupt it. On successfully disrupting a magical spell, it gains an additional recharge proportional to your skill level and intelligence. Recharge: 30 seconds.
Arcane, Knowledge, Perception, Intelligence
- Arcane Recall – level 49
You are proficient with Arcane magic. You gain +245% to spell power, spell haste, and mana control whenever you are using Arcane magic. Your mana has affinity with all realms.
Mana or Health: Ignore the recharge for any Magic skill, spell, or triggered ability. Your magic is cast instantly. Recharge: 24 hours.
Maximum Health: You may channel your maximum health to empower your magic. The effects on spell power are multiplicative.
Arcane, Metamagic, Bloodline, Mastery, Intelligence
- Barrier – level 88
Mana: Summon an arcane barrier shield. The barrier is a freeform arcane magic surface that resists Physical and Magic damage. You can move your barriers freely.
Domain: Barriers created within your domain may be supported by domain mana, making them permanent.
Gain +8.8% of the magical damage blocked by your barrier as mana over 30 seconds.
Arcane, Defense, Movement, Domain, Intelligence
- Grimoire of Summoning – level 64 (+4)
Domain: Your domain is always in range for Deconstruction.
Mana: Release the mana from an unresisting or inanimate target, learning about its structure, and retaining some in your own mana pool. Requires continuous, uninterrupted focus, and the target is destroyed. Range: Touch, Domain.
Mana: Manifest a magical Grimoire storing the runic imprint of any object you have fully understood. You may create or summon anything imprinted using the Grimoire as a focus. You may spend extra mana to influence the variation created. Control improves with skill level.
Arcane, Nature, Minion, Channeled, Knowledge, Intelligence
- Runic Script – level 71
You are proficient with runic magic.
Languages: All.
Mana: Inscribe a runic circle with your mana. Reserve: by level.
Mana: Imbue compatible materials with your runic magic, adding permanence, durability, power, and other properties drawn from the chosen material, allowing limited crafting of magical items and constructs.
Mana, Experience: Create runic tattoos in the affinity of the recipient, using appropriate tools and ink.
Domain: Runic magic written within your domain may be supported by domain mana and will not decay.
Arcane, Domain, Knowledge, Intelligence
- Sage of Learning – level 74 (+4)
Your ability to learn languages, magical systems, combat techniques, history, and similar academic knowledge is significantly enhanced. You have enhanced memory for the content you have studied.
You can understand all languages spoken or written by sentient beings.
Mana: Channel mana and uninterrupted focus to enhance Sage of Learning while studying. Cognitive function, memory, and reading are enhanced in speed and clarity.
Mana: Channel mana while teaching to share your Sage of Learning’s passive ability with your student.
Domain: Experience earned towards Knowledge and Mastery traits is increased for everyone within your domain. A portion of this knowledge and experience is Tithed to you.
Arcane, Knowledge, Domain, Tithe, Channeled, Perception, Intelligence
- Martial Insight – level 104 (+8)
Your mana, empowering summoned creatures, now carries your accumulated experience. Your creatures gain +319.2% to combat abilities. Martial Insight only gains experience when you observe your minions’ combat.
Your minions gain experience in combat.
Mana: You can use the perception skills of your minions. Higher intelligence allows you to use more sources of perception simultaneously.
Nature, Minion, Mastery, Perception, Intelligence
- Empowered Summoner – level 80 (+4)
Mana: Your minions gain added Nature and Arcane damage on hit.
Choose up to three Minions. You gain +218.4% of their highest base attribute. Range: 51 meters. Reserve: 10%
0: Replace a minion target for your attribute enhancement. Minions with at least Boss Domain Enhancement may be used as a target regardless of range. Recharge: 1 hour.
Mana: Your minions gain increased nature and arcane spell power proportional to mana spent. Channeled.
Nature, Arcane, Minion, Buff, Intelligence
- Domain Mastery – level 54
All your magic within your domain is empowered by the domain itself. The mana reserved for domain-enhanced monsters is reduced by 80.69% .
You are the architect of your domain, wielding and shaping it in any way you can imagine.
Mana: Adjust the shape and composition of any non-living material that is part of your domain. Range: Domain.
Mana: Permanently attach anything you have made to your domain. Its mana signature is imprinted onto the domain, allowing it to be automatically respawned when killed or destroyed. Domain-attached minions may not leave the area of attachment and may be further enhanced with Domain Magic. Range: Touch.
Enhancements: Domain, Elite, Boss, Raid, Champion.
Nature, Arcane, Mastery, Domain, Intelligence
- Minion Teleport – level 51 (+4)
Mana: Instantly swap location with any minion. Range: 37.95 meters. Recharge: 10 seconds.
Mana: Teleport beyond your range. Mana cost depends on distance. Recharge: 4 hours.
Domain: While within your domain, Minion Teleport has no range limits.
Mana: Whenever you use Minion Teleport, you may optionally bring up to 5 nearby minions with you.
Arcane, Movement, Domain, Minion, Intelligence
Winter’s Desolate Celerity – level 85 (Ice)
+52 Intelligence.
Charge: Cast Winter’s Desolate Celerity. Your target gains +85% to spell haste. The bonus is doubled if the target is chilled or frozen. Duration: 10 seconds. Charges: 9/9.
Requirements: Intelligence 596.
Main Hand – Wand
Glacial Orb of Defense – level 80
Resistance: 576
+50 Intelligence.
+20% Spell damage to Ice skills.
+23% Spell power to Defense skills.
+15% Spell haste.
Requirements: Intelligence 280
Off Hand – Orb
Frosted Sapphire Drop – level 75
+47 Intelligence
+21% to Ice resistance.
+12% to Ice damage.
+25% to mana regeneration.
Requirements: Intelligence 263
Head – Earring
Frozen Sanctuary of the Summoner – level 157
Resistance: 2260
+120% to Resistance
+88 Intelligence
+70 Perception
+35 Wisdom
+330% mana regeneration
+4 skill level to Minion skills
Requirements: Intelligence 550
Body – Frostweave / Arcanite Thread
Grasp of the Perceptive – level 160
+90 Perception
+72 Wisdom
+42% spell power to Arcane skills
+4 skill level to Perception skills
+25% spell haste
+20% Minion spell haste
Requirements: Intelligence 560
Hands – Soulweave / Arcanite Thread
Spell-Rend Magus Slippers – level 112
+35% to resistance against Ice damage.
+66 Intelligence
+53 Wisdom
+26 Perception
+250% to mana regeneration
+12% spell power to Arcane skills.
Requirements: Intelligence 392
Feet – Frostweave / Arcanite Thread
Platinum Guild Ring – level 100
Owner: Aliandra Amariel
+60 Intelligence
+48 Wisdom
+24 Perception
+345% to mana regeneration
+120% to minion health regeneration
+12% to minion movement speed
Requirements: Intelligence 350
Quests: None.
Mana: Store or retrieve an item. Capacity: 0 / 2400 kg.
Ring – Platinum
Sacred Band of the Void Summoner – level 150
+85 Wisdom
+68 Intelligence
+49 Perception
Minions gain additional Holy damage on hit
Minions gain additional Void damage on hit
+15% to Minion movement speed
Requirements: Intelligence 525, Wisdom 375
Ring – Gold / Voidstone
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